﻿using System;

namespace Terraria.ID
{
	// Token: 0x02000343 RID: 835
	public static class AmmoID
	{
		// Token: 0x04001A5E RID: 6750
		public static int None = 0;

		// Token: 0x04001A5F RID: 6751
		public static int Gel = 23;

		// Token: 0x04001A60 RID: 6752
		public static int Arrow = 40;

		// Token: 0x04001A61 RID: 6753
		public static int Coin = 71;

		// Token: 0x04001A62 RID: 6754
		public static int FallenStar = 75;

		// Token: 0x04001A63 RID: 6755
		public static int Bullet = 97;

		// Token: 0x04001A64 RID: 6756
		public static int Sand = 169;

		// Token: 0x04001A65 RID: 6757
		public static int Dart = 283;

		// Token: 0x04001A66 RID: 6758
		public static int Rocket = 771;

		// Token: 0x04001A67 RID: 6759
		public static int Solution = 780;

		// Token: 0x04001A68 RID: 6760
		public static int Flare = 931;

		// Token: 0x04001A69 RID: 6761
		public static int Snowball = 949;

		// Token: 0x04001A6A RID: 6762
		public static int StyngerBolt = 1261;

		// Token: 0x04001A6B RID: 6763
		public static int CandyCorn = 1783;

		// Token: 0x04001A6C RID: 6764
		public static int JackOLantern = 1785;

		// Token: 0x04001A6D RID: 6765
		public static int Stake = 1836;

		// Token: 0x04001A6E RID: 6766
		public static int NailFriendly = 3108;
	}
}
